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 Post subject: Some Odd Wintergrasp Changes...
PostPosted: Sat Jun 20, 2009 1:44 pm  
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Joined: Thu Mar 06, 2008 7:11 am
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Location: York, PA
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Wintergrasp

* Players now have the option to queue for Wintergrasp from a Wintergrasp Battlemaster in any capital city or by simply entering the Wintergrasp zone.
* Queuing will begin 15 minutes before each battle. If chosen, you will automatically be teleported to the zone. Any players in the zone who have not been chosen from the queue will be teleported out when the battle begins.
* The queue system remains active for the entire battle. As soon as a player leaves, a new one will be chosen from the queue.
* Trying to enter Wintergrasp during an active battle for which you have not been chosen will teleport you out. Please note that, as you are now able to fly over Wintergrasp, you will only be teleported out if you try to land and join the battle.
* Level 80 players get higher priority in the queue than lower level players. In addition, a random selection of queued players will be taken from both the Battlemasters and the zone itself.
* The queue will accept up to 100 players from each faction, resulting in a maximum battle of 200 players at a time.


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 Post subject: Re: Some Odd Wintergrasp Changes...
PostPosted: Sat Jun 20, 2009 4:04 pm  
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Joined: Fri Mar 07, 2008 12:08 pm
Posts: 303
Location: WI
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Seems they are making WG instanced like a battleground to fix the lag problem high population servers have when WG battle is happening. This seems unnecessary on mid/low population servers that don't have any lag problem. Of course mid/low servers probably won't fill up to 100 players on any one side, but I've been in a WG on KT where alliance had three fill raids going.

Blizzard just seems to love to kill off any world pvp, even the zone dedicated to it. =(



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